Archive for the ‘web news’ Category

An Early Look At Civilization V

Thursday, March 11th, 2010

c0mpliant writes “IGN and Gamespot have each released a preview of the recently announced and eagerly awaited Civilization V. Apart from the obvious new hexagon shape of tiles and improved graphics, the articles go on to outline some of the major changes in the game, such as updated AI, new ‘flavors’ to world leaders and a potentially game-changing, one unit per tile system. No more will the stack of doom come to your city’s doorsteps. Some features which will not be returning are religion and espionage. The removal of these two have sparked a frenzy of discussion on fan-related forums.”

Read more of this story at Slashdot.



Historic IEEE 802 Group Looks Back and Forward

Thursday, March 11th, 2010

An anonymous reader writes “The IEEE MAN/LAN Standards Committee — better known as the people who brought us Ethernet, WiFi, and Bluetooth — is celebrating its 30th anniversary next week. This article has interviews with the original committee chairman and other veteran members, and reveals some of the inside situation. It also looks at some of the upcoming 802.x standards including one that sends data by modulating visible light.”

Read more of this story at Slashdot.



Microsoft Shows Full 3D XNA Games On Windows Phone

Thursday, March 11th, 2010

suraj.sun writes “Microsoft has shown off XNA games running on Windows Phone; full 3D is a go. From Engadget: ‘Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0 9. The two titles are The Harvest, a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks. Microsoft spoke to the ease of its Direct3D development platform, which was built by the same folks responsible for the first-gen Xbox. What we saw of The Harvest was built in “two or three weeks,” mostly from scratch, and folks who’ve already built games for XNA in VisualStudio shouldn’t have much trouble with a port from the sound of things: “very, very easy,” said Microsoft. Right now developers can do their testing in Windows, but there should be a Windows Phone 7 Series emulator out for devs eventually.”

Read more of this story at Slashdot.



The Future of Wind Power May Be Underground

Thursday, March 11th, 2010

Hugh Pickens writes “When the wind is blowing, it is usually the cheapest peaking power available. However utilities need consistent always-on power from large, cheap coal and nuclear power plants that are the backbone of the electric grid. Wired reports that operators are looking at Compressed Air Energy Storage (CAES) using abandoned mines and sandstones of the Midwest to store compressed-air. This converts the intermittent motions of the air into a steady power source by using it to run air compressors to pump air into an underground cave where it’s stored under pressure. The first CAES plant in the United States actually went online in McIntosh, Alabama in 1991 where engineers created a geological pocket 900 feet long and up to 238 feet wide in a dome by pumping water into it to dissolve the rock salt. When the (briny) water was pumped back out, the salt resealed itself and they had an air-tight container.”

Read more of this story at Slashdot.



New Phone Allows Bosses To Snoop On Staff

Thursday, March 11th, 2010

tad001 writes “The Japanese phone giant KDDI has developed a way to track users movements in fine detail. It works by analyzing the movement of accelerometers, found in many handsets. Activities such as walking, climbing stairs, or even cleaning can be identified, the researchers say. The company plans to sell the service to clients such as managers, foremen, and employment agencies.”

Read more of this story at Slashdot.



Former TSA Analyst Charged With Computer Tampering

Wednesday, March 10th, 2010

angry tapir writes “A Transportation Security Administration analyst has been indicted with tampering with databases used by the TSA to identify possible terrorists who may be trying to fly in the US. If convicted, he faces 10 years in prison.”

Read more of this story at Slashdot.



“Mythical Man-Month” Supposedly Busted By MIT Startup

Wednesday, March 10th, 2010

An anonymous reader writes “We all know about the Mythical Man-Month, the argument that adding more programmers to a software project just makes it later and later. A Linux startup out of MIT claims to have busted the myth, using an MIT holiday month to hire 20 college student interns to get all their work done and quadrupling its productivity.”

Read more of this story at Slashdot.



Zeus Botnet Dealt a Blow As ISPs Troyak, Group 3 Knocked Out

Wednesday, March 10th, 2010

itwbennett writes “Niney of the 249 Zeus command-and-control servers were knocked offline overnight when two ISPs, named Troyak and Group 3, were taken offline. Whoever was behind the takedown ‘just decided to knock out a large area of cybercrime, and this was probably one of the easiest ways to do it,’ said Kevin Stevens, a researcher with SecureWorks. As with the McColo takedown of just over a year ago, Troyak’s upstream providers seem to have knocked it off the Internet, Cisco said in a statement. ‘The ISP was “De-peered,”‘ Cisco said. ‘Troyak’s upstream network providers effectively pulled the plug on Troyak’s router, refusing to transmit its traffic.’”

Read more of this story at Slashdot.



OnLive Remote Gaming Service Launches In June

Wednesday, March 10th, 2010

adeelarshad82 writes “After eight years of development, remote gaming service OnLive is scheduled to roll out on June 17 for Windows and Mac. The company also announced its service pricing: users will need to pay $14.95 per month, which will allow them access to the service. However, the company did not disclose the price to rent or purchase games. ‘It is partnering in this launch with publishers including Electronic Arts, Ubisoft, 2K Games, THQ and Warner Bros. Interactive Entertainment. The games will also include new releases like Mass Effect 2, Borderlands, Assassin’s Creed II, as well as a bunch of other titles. Perlman anticipates anywhere from a dozen to 25 titles to be available at launch time, and more after that, depending on how negotiations with other publishers proceed.’”

Read more of this story at Slashdot.



StumbleUpon Launches New Advertising System

Wednesday, March 10th, 2010

StumbleUpon has launched a new advertising system, which the company says helps cost-effectively deliver advertiser content to targeted audiences, while increasing the opportunity for content to go viral.

StumbleUpon finds and recommends ad content it deems relevant to targeted audiences’ interested based on demographic and topic areas. StumbleUpon users by simple nature of the site choose the content topics of interest to them, and are delivered random content based on this). This makes for an interesting way of delivering ads.

StumbleUpon advertising "With StumbleUpon Advertising, we’re solving the challenge of how advertisers can get more content that is relevant and impactful in front of their targeted audiences," says StumbleUpon CEO and Founder Garrett Camp. "We are dedicated to providing the tools that help advertisers identify and reach their audiences, measure campaigns effectively and gain real-time user feedback."

"After testing the StumbleUpon Advertising system for eight months, we know it’s an extremely cost-effective way to drive qualified traffic and let the content speak for itself," said Jason Clement, Director of Findability at Wieden + Kennedy. “Since StumbleUpon Advertising targets content to users based on their personal interests, we can be confident that our content is reaching the most receptive audience possible. And when an audience enjoys our content, the reward is a healthy amount of free, organic traffic."

"StumbleUpon Advertising makes it easy and cost-effective to deliver the right content to a new audience of our target users," said Ben Tider, Assistant Director, Audience Development at Time Inc. Lifestyle Digital Group. “With streamlined campaign set-up and management, we can better optimize ads and recommend content based on the individual user. Because readers can self-identify the types of content we show them, they are more engaged and likely to share it with friends."

"StumbleUpon Advertising enables brand advertisers to serve up compelling content while users are searching or ‘stumbling’ around the Web," said Josh Spear, Founding Partner of Undercurrent. "With StumbleUpon Ads, an advertiser’s content is not an interruption, but rather a fully integrated experience that affords an opportunity for additional exposure when audiences like or respond well to the content. It is comparable to a banner that becomes more cost efficient based on positive viewer feedback. The new user interface also greatly enhances the service by delivering advanced analytics and more detailed campaign management tools."

StumbleUpon claims to generate nearly 600 million recommendations per month for its community of almost 11 million members.

Related: About a year ago, we interviewed StumbleUpon’s VP of Business Development about advertising on the site.