Archive for the ‘web news’ Category
Thursday, March 11th, 2010
c0mpliant writes “IGN and Gamespot have each released a preview of the recently announced and eagerly awaited Civilization V. Apart from the obvious new hexagon shape of tiles and improved graphics, the articles go on to outline some of the major changes in the game, such as updated AI, new ‘flavors’ to world leaders and a potentially game-changing, one unit per tile system. No more will the stack of doom come to your city’s doorsteps. Some features which will not be returning are religion and espionage. The removal of these two have sparked a frenzy of discussion on fan-related forums.”



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Thursday, March 11th, 2010
An anonymous reader writes “The IEEE MAN/LAN Standards Committee — better known as the people who brought us Ethernet, WiFi, and Bluetooth — is celebrating its 30th anniversary next week. This article has interviews with the original committee chairman and other veteran members, and reveals some of the inside situation. It also looks at some of the upcoming 802.x standards including one that sends data by modulating visible light.”



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Thursday, March 11th, 2010
suraj.sun writes “Microsoft has shown off XNA games running on Windows Phone; full 3D is a go. From Engadget: ‘Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0 9. The two titles are The Harvest, a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks. Microsoft spoke to the ease of its Direct3D development platform, which was built by the same folks responsible for the first-gen Xbox. What we saw of The Harvest was built in “two or three weeks,” mostly from scratch, and folks who’ve already built games for XNA in VisualStudio shouldn’t have much trouble with a port from the sound of things: “very, very easy,” said Microsoft. Right now developers can do their testing in Windows, but there should be a Windows Phone 7 Series emulator out for devs eventually.”



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Thursday, March 11th, 2010
Hugh Pickens writes “When the wind is blowing, it is usually the cheapest peaking power available. However utilities need consistent always-on power from large, cheap coal and nuclear power plants that are the backbone of the electric grid. Wired reports that operators are looking at Compressed Air Energy Storage (CAES) using abandoned mines and sandstones of the Midwest to store compressed-air. This converts the intermittent motions of the air into a steady power source by using it to run air compressors to pump air into an underground cave where it’s stored under pressure. The first CAES plant in the United States actually went online in McIntosh, Alabama in 1991 where engineers created a geological pocket 900 feet long and up to 238 feet wide in a dome by pumping water into it to dissolve the rock salt. When the (briny) water was pumped back out, the salt resealed itself and they had an air-tight container.”



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Thursday, March 11th, 2010
tad001 writes “The Japanese phone giant KDDI has developed a way to track users movements in fine detail. It works by analyzing the movement of accelerometers, found in many handsets. Activities such as walking, climbing stairs, or even cleaning can be identified, the researchers say. The company plans to sell the service to clients such as managers, foremen, and employment agencies.”



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Wednesday, March 10th, 2010
angry tapir writes “A Transportation Security Administration analyst has been indicted with tampering with databases used by the TSA to identify possible terrorists who may be trying to fly in the US. If convicted, he faces 10 years in prison.”



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Wednesday, March 10th, 2010
An anonymous reader writes “We all know about the Mythical Man-Month, the argument that adding more programmers to a software project just makes it later and later. A Linux startup out of MIT claims to have busted the myth, using an MIT holiday month to hire 20 college student interns to get all their work done and quadrupling its productivity.”



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Wednesday, March 10th, 2010
itwbennett writes “Niney of the 249 Zeus command-and-control servers were knocked offline overnight when two ISPs, named Troyak and Group 3, were taken offline. Whoever was behind the takedown ‘just decided to knock out a large area of cybercrime, and this was probably one of the easiest ways to do it,’ said Kevin Stevens, a researcher with SecureWorks. As with the McColo takedown of just over a year ago, Troyak’s upstream providers seem to have knocked it off the Internet, Cisco said in a statement. ‘The ISP was “De-peered,”‘ Cisco said. ‘Troyak’s upstream network providers effectively pulled the plug on Troyak’s router, refusing to transmit its traffic.’”



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Wednesday, March 10th, 2010
adeelarshad82 writes “After eight years of development, remote gaming service OnLive is scheduled to roll out on June 17 for Windows and Mac. The company also announced its service pricing: users will need to pay $14.95 per month, which will allow them access to the service. However, the company did not disclose the price to rent or purchase games. ‘It is partnering in this launch with publishers including Electronic Arts, Ubisoft, 2K Games, THQ and Warner Bros. Interactive Entertainment. The games will also include new releases like Mass Effect 2, Borderlands, Assassin’s Creed II, as well as a bunch of other titles. Perlman anticipates anywhere from a dozen to 25 titles to be available at launch time, and more after that, depending on how negotiations with other publishers proceed.’”



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